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Video Games, Literature, and Close Playing: A Practical Guide

Taylor & Francis Ltd
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9781032468822
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9781032468822
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Video Games, Literature, and Close Playing: A Practical Guide offers twenty-four case studies of mainstream and independent video games in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities.

Video Games, Literature, and Close Playing: A Practical Guide offers twenty-four case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, Assassin’s Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities.  The book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore.  The book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking. 




  • | Author: Edmond Y. Chang, Timothy J. Welsh
  • | Publisher: Taylor & Francis Ltd
  • | Publication Date: Nov 06, 2025
  • | Number of Pages:
  • | Language:
  • | Binding: Paperback / softback
  • | ISBN-13: 9781032468822
  • | ISBN-10: 1032468823
Author:
Edmond Y. Chang, Timothy J. Welsh
Publisher:
Taylor & Francis Ltd
Publication Date:
Nov 06, 2025
Binding:
Paperback / softback
ISBN-13:
9781032468822
ISBN10:
1032468823