Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies. “The battle over Dungeons & Dragons was the ultimate geek war.” —WiredWhen Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you’ll learn about:• Gygax and Arneson’s first meeting and their work toward the 1974 release• The founding of TSR and its growth as a company• Arneson’s acrimonious departure and subsequent challenges to TSR• "Satanic Panic" accusations that plagued D&D—and boosted its popularity• TSR’s reckless expansion and near-fatal corporate infighting• And much more!With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.The battle over Dungeons & Dragons was the ultimate geek war. WiredWhen
Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream successand yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In
Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside youll learn about:
Gygax and Arnesons first meeting and their work toward the 1974 release
The founding of TSR and its growth as a company
Arnesons acrimonious departure and subsequent challenges to TSR
"Satanic Panic" accusations that plagued D&Dand boosted its popularity
TSRs reckless expansion and near-fatal corporate infighting
And much more!
With
Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as
Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
- | Author: Jon Peterson
- | Publisher: MIT Press Ltd
- | Publication Date: Oct 12, 2021
- | Number of Pages:
- | Language:
- | Binding: Paperback / softback
- | ISBN-13: 9780262542951
- | ISBN-10: 0262542951